Thursday, August 16, 2018

KL Judo's Training System

Now that many of our players have gotten their grading (after several years of training), we will ease off on grading training for a while and start to focus more on practical, competition-style training.

This is how we will be approaching our training, starting this Sunday:

1. Warm-up games. We hadn't done games in a while but one of our instructors, David Potts, re-introduced this recently and it's been very well received so we should continue with this. It sure is a lot more interesting than traditional warm ups.

2. Gripping. There is an art and a science to gripping and very, very few instructors teach gripping. Many players who are good at gripping learn it through trial and error over many years of randori. We will do it more systematically so that it doesn't take years for our players to learn effective gripping.

3. Ashiwaza. I'm talking about the small ashiwaza like  de-ashi-barai, kosoto-gari, hiza-guruma, sasae-tsuri-komi-ashi and kouchi-gari, not the big ones like uchimata, ouchi-gari and osoto-gari. Small ashiwaza is not used enough by most players so we will have ashiwaza drills aimed at getting players to utilize these smaller foot techniques in the course of their randori.

4. Transitions. Most judo players are familiar enough with transitions from standing to ground (though not that many do it -- judo players tend to stand up after a throw has failed). But as of 2018, the IJF allows transitions from ground to standing (as long as the referee does not say matte). This is something that has to be drilled to stimulate muscle memory.

5. Tokui-Waza. I will get each player to identify three tokui-waza for standing and three for groundwork which they will work on for the coming weeks and months. Besides learning the main techniques, they will learn combinations into and from those techniques and they will learn counters for them. It will be a very comprehensive technical training for the development of favourite techniques. We have not done this before but I believe it's the right step towards getting players to develop their own family of techniques.

See also:

Major Throws
Key Ground Moves

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