For newaza, I believe the best way for players to learn is to teach them according to scenarios. However, for tachi-waza, the best way is according to grips (which sometimes can be a function of scenarios too).
Basically a player needs to decide what kind of gripper he is going to be. Is he a high-grips guy? Is he a traditional sleeve-lapel guy? Is he an unorthodox gripping guy? There are many gripping styles to consider and based on the gripping style adopted, we could then fashion a "family of techniques" centred around it.
That way tori would have not only one core throw but several related throws in his repertoire. He should also work on combinations that can be done based on the grip and the group of related throws.
The basic idea is to allow tori to have a range of techniques without having to change his grips or his stance.
Basically a player needs to decide what kind of gripper he is going to be. Is he a high-grips guy? Is he a traditional sleeve-lapel guy? Is he an unorthodox gripping guy? There are many gripping styles to consider and based on the gripping style adopted, we could then fashion a "family of techniques" centred around it.
That way tori would have not only one core throw but several related throws in his repertoire. He should also work on combinations that can be done based on the grip and the group of related throws.
The basic idea is to allow tori to have a range of techniques without having to change his grips or his stance.
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